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Fluctus build warframe7/3/2023 ![]() ![]() ![]() “How is a projectile weapon viable for crowd control?” you may ask, the Fluctus’ main highlight is that it has infinite punch through. Instead, it shoots wide waves of energy that slice through enemies. The Fluctus doesn’t release never-ending streams of fire or blow up groups of enemies with grenades though. To quote another overpowered space guy: Rip and TearĪnother crowd control weapon makes it onto the list, so sue me. The main blueprint, however, requires Rank 3 - Clearance: Odima, and sells for 8,000 standing. Once you’ve attained Rank 2 - Clearance: Modus, with the Necraloid syndicate, Cortege’s component blueprints become available in their wares for 4,000 standing each. The flaming puddles that the grenades leave behind make it even trickier for enemies to move about. Equipped with the right elemental mods, this weapon can melt any enemy with ease.īoth the beam and grenade firing modes are excellent at hitting multiple enemies at the same time. The Cortege’s primary fire has the second-highest status chance among Arch-Guns (40%) and the alternate fire’s status chance isn’t half bad (16.7%). This firing mode leaves flaming puddles that damage enemies that pass through them. The alternate fire launches three grenades that deal Area of Effect (AOE) damage on impact or upon remote detonation by pressing alternate fire again. Once you get 5 kills with the primary fire (get it? fire), your alternate-fire gauge gets filled up, allowing you to use it. It doesn’t eat up a lot of ammo so you can let it rip for as long as you want. The Cortege’s primary fire is a beam of flames that’ll quickly burn down ships and infested creatures should you choose to use it on the ground. So how does this space flamethrower make any sense? Nevertheless, it works. Space is a vacuum, no oxygen, no nothing. Some of these weapons may act differently or have different stats when used on the ground (Atmospheric Mode). Note that this list mostly focuses on the weapons’ capabilities while in Archwing mode. ![]() Here are five of the best Arch-Guns you can get in the game and why. Note: Your Arch-Gun needs to have a Gravimag installed and you must have an Arch-Gun Deployer to use Arch-Guns in open-world environments. They were initially meant to be solely used in space through Archwings but have since been integrated into the open-world environments. There’s nothing like bringing in these big guns to flex on your foes. The Cortege has 500 range in space which is fine in AW missions, but pretty abyssmal in Railjack.Out of all of Warframe’s colorful array of weapons, there is no other type of weapon more show-offy and eye-catching than the Arch-Gun. (Sometimes it even feels more effective than arq because of cast time, fire rate and accuracy issues with arq.) This is what I mainly use on my mech. This means that for me, more targets die per shot, and bigger targets die with fewer shots, at least at close to medium ranges. My impression of morgha versus Mausolon might be skewed since I haven't really done a side by side test with same elements, but morgha feels like a maus with a larger effective explosion area per shot, and more damage per shot, with downside of arcing, scattering projectiles which would be harder but not impossible to control at longer ranges. I haven't tried it in space, but I've heard the ranges are different and an AW has proper mobility, so it would likely be highly effective there. It seeks and spreads out great, which is awesome for the more 3D environment of space, but its lack of overall oomph makes it less desirable against ground enemies that would be more vulnerable to splash damage.Ĭortege I like the flamethrower fire mode and the damage potential, but since mechs are mostly open world, and open world has pretty big spaces, it leaves some pretty big gaps in engagement envelopes. Larkspur is my favorite for nuking regular AW enemies. My next one to try is the Larkspur followed by the Morgha. If you're going up against infested then the Cortege does marvalous. ![]()
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